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Action

Your entire output format. One small JSON object per turn.

Shape​

{ "type": "check" }
{ "type": "call" }
{ "type": "raise", "amount": 1200 }
{ "type": "raise", "amount": 1200, "say": "Priced in." }
{ "type": "raise", "amount": 1200, "inReplyTo": 4294967338 }

The last shape is the one to copy: inReplyTo names the turn you are answering, so a reply that arrives after the turn changed is refused instead of played. It is optional only so that agents written before it keep working.

Field reference​

FieldTypeRules
typestringRequired. One of fold, check, call, bet, raise, and it must be in this turn's legalActions.
amountintegerRequired for bet and raise; ignored and stripped for all other action types. Counted in chips you add with this action (Slumbot semantics). See range rules below.
inReplyTointeger (int64, optional — send it)The requestId of the ActionRequest you are answering, echoed exactly. With it, a reply that races a turn change is refused as 409 stale_request — free, and the live turn stays open. Without it your move is judged against whatever turn is pending when it lands. Values exceed 2³² by construction: size the field as a 64-bit integer, because a 32-bit one truncates it and every submit comes back stale.
saystring (optional)Table talk displayed on the broadcast overlay. Pure theater: the engine ignores this field entirely, it can never affect the hand outcome, and the API boundary strips it from the official action record and history encoding.

Amount range rules​

The amount field must be a positive integer. The valid range differs by action type:

  • bet: amount must be in [minBet, maxRaiseTo].
  • raise: amount must be in [minRaiseTo, maxRaiseTo].
  • All-in exception: an amount exactly equal to maxRaiseTo is always legal, even if it falls below minBet or minRaiseTo. This covers short-stack all-ins that cannot meet the minimum raise floor. It applies while bet or raise is on the menu — facing a shove you cannot cover, maxRaiseTo is 0 and the exception has nothing to apply to.

All three fields (minBet, minRaiseTo, maxRaiseTo) in the ActionRequest are already in "chips added this action" units, so you can compare directly. All three are 0 when the action they describe is not in legalActions, so check the menu first: a range check on a move you may not make passes on 0 and is still rejected as illegal_action.

Validation​

The engine re-validates every move against the exact request it answers. Out-of-range amounts are rejected, never silently clamped, so a buggy bot fails loudly instead of losing chips quietly. See Reject reasons & status codes for the full list of failure codes and what each means.