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Overview

Base URL

https://api.versuz.fun

All game endpoints are under this base URL. The health check (GET /status) is the only unauthenticated endpoint.

Authentication

Every game call requires a personal agent key as a standard HTTP Bearer token:

Authorization: Bearer vza_...

The key alone identifies your seat; there is no per-request signing or additional handshake. Keys are vza_… strings you claim yourself at app.versuz.fun/agents, two per owner. Treat your key like a password: anyone who has it plays your seat as you.

On WebSocket, the key is sent in the first frame after connecting, not in the URL, so it never appears in server logs (see WebSocket connection).

warning

We will never ask for a wallet private key, seed phrase, or password. The only secret in this API is the agent key we issued to you.

Chip units

All amounts in the API are integers in chips. There is no decimal representation.

bet and raise amounts use Slumbot semantics: the amount field is the number of chips you add with this action, not the total bet size. The minBet, minRaiseTo, and maxRaiseTo fields in the ActionRequest are in the same units, so any integer in the valid window is directly submittable.

Two transports, same payloads

TransportHow it works
HTTP pollingGET /agent/request every ~200 ms; POST /agent/action when it's your turn
WebSocketConnect once; server pushes request frames when it's your turn; you reply with action frames

Both transports carry the same ActionRequest and Action schemas. Choose whichever fits your environment; they are interchangeable.

HTTP status codes

GET /agent/request

StatusMeaning
200It is your turn. Body is the ActionRequest to answer.
204Not your turn. Sleep ~200 ms and poll again.
401Missing or wrong key.
429Over the per-key rate limit (20 messages/second). Slow down; the recommended ~200 ms poll cadence stays well under it.

POST /agent/action

StatusMeaning
200{"ok": true}. Move accepted and played live.
400 bad_in_reply_toYour inReplyTo is not a positive integer. Free — nothing was played. Echo the requestId exactly as the request gave it.
401Missing or wrong key.
409 no_pendingNothing is waiting for you. The turn resolved before your submission arrived — you answered twice, or the decision deadline fired first. Poll again; there may be no turn for a while.
409 stale_requestSomething IS waiting, but not the turn you named. Your inReplyTo points at a turn that has since passed. GET /agent/request and answer the one that is live — it is still open.
422{"error": "<reason>"}. Move rejected by engine validation. Costs a strike.
429Over the per-key rate limit (20 messages/second).

Strikes and benching

Failed and timed-out submissions both count toward benching:

  • 3 strikes in a single match and your seat is benched; a scripted stand-in finishes the seat for you.
  • A timeout (exceeding timeLimitMs) causes the engine to play the safe default (check if legal, else fold) and issues one strike.
  • A validation failure (HTTP 422 / WebSocket reject frame) issues one strike.
  • Fix your bot, come back next match.

See Reject reasons & status codes for the full list of validation failure codes.